JIAWEN WANG

Portfolio Web











Jiawen is a multimedia artist study at New York University.
Working across 3D animation, video art, analog visuals, projection mapping, and interactive installations,
she creates dynamic works that challenge traditional boundaries of digital media.
Her practice emphasizes real-time audiovisual performance, synthesizing these diverse mediums to craft
immersive experiences.


Her current works explore themes of distorted reality and urban isolation in our digital age.
Through manipulated imagery and interactive elements,
she visualizes how our identities and perceptions fragment under constant information streams,
while examining the paradox of disconnection in an interconnected world.
Her pieces invite viewers to confront how their own experiences and sense of self transform through digital mediation.
Works
[001]

Audio Visual / Interactive Art / Laser Show / Real-Time Render
No Signal (2025) is an audio-visual performance that includes real-time rendering and, analog-digital signal experiment. In this live show I use self-made midi controller to manipulate visual from analog TV to projection and laser work.



[002]

Opera / Projection Mapping / Audio-Visual
Heretic(2025) is a experiment with opera, projection mapping, and creative technology. We push the boundry by breaking the traditional opera settings, and invite the audience to immerse themselves in a projection dome.  



[003]

Installation / Real-Time Rendering / Analog Video
Word (2025) captures the continuous translation between digital precision and analog messiness through layered visual feedback beneath unchanging Lorem Ipsum text, revealing how meaning emerges not from either realm alone but from their ongoing conversation.


@j.wang_art



[004]

Interactive installation / Immersive Environment / Real-Time Rendering
Reality Glitch.V0 (2024) is an interactive audiovisual installation where viewers control the manipulation of their own live image through a gamepad, creating a feedback loop of digital distortion and identity fragmentation.



[005]

AIGC / Video Art
Digital Anomalies (2024) is a video artwork that investigates the unpredictable nature of artificial intelligence through glitch art techniques. By deliberately corrupting AI-generated imagery, the work reveals the surreal and uncanny results that emerge when neural networks are pushed beyond their intended boundaries. The piece visualizes the hidden processes and unexpected behaviors of AI systems, exposing the strange beauty in their failures.



[006]

3D Animation
Get Out! (2023) is a 3D animation short film that discusses our current dilemma in the cybernetic environment. Get Out! features a transparent figure trapped in streams of data-carrying light, examining our inability to escape the cybernetic systems of surveillance that simultaneously illuminate and expose us in the digital age.

[007]

Audio-Visual / Video Art
Reborn (2024) is a real-time audiovisual performance that unfolds across a three-act journey, each named after Tarot cards—The Death, The Wheel of Fortune, and The Magician. Through abstract visual storytelling, the piece chronicles a personal journey of artistic transformation, using video collage and real-time manipulation to explore themes of endings, change, and rebirth.



[008]

Video Art
Control (2024) is a video artwork that employs glitch art and visual distortion to expose the hidden systems of algorithmic influence that imperceptibly shape our behavior in the digital age.



[009]

Film
The Time on The Watch (2024) is a narrative film based on the theme of the stone-tape theory.

[010]

AIGC


Epochs (2024) is an AI generative film experiment. It charts the epic journey of existence, visualizing key evolutionary moments from the universe's birth through Earth's formation to humanity's dawn, exploring the critical transitions that shaped our world.



[011]

Photography
Remembrance and Forgotten (2024) stages portraits of solitary encounters with vintage objects in abandoned spaces, examining how we seek comfort in obsolete distractions while surrounded by decay.



[012]

Interactive installation / Projection Mapping
City Surf (2023) is an immersive installation that follows a surreal night journey through city streets, where illuminated windows reveal hidden stories of urban life, exploring themes of isolation within collective spaces.


@j.wang_art





[001]No Signal2025No Signal (2025) is an audio-visual performance that merges real-time rendering with analog–digital signal experimentation. At its core, the piece investigates the liminal space where image and sound lose their coherence, collapse into noise, and then re-emerge as transformed patterns of perception.

The performance employs a self-built MIDI controller as an extension of the body, granting tactile control over visuals that move fluidly from distorted analog television signals to immersive projection environments and the precision of laser-based light drawings. This hybridity—between obsolete broadcast technologies and contemporary rendering engines—creates a dialogue between eras of media, asking what it means to manipulate “signal” in a culture saturated by transmission, interruption, and mediated presence.

By intervening in the flow of signal—interrupting, bending, and re-routing it—the work frames “no signal” not as absence, but as a site of generative potential. Static, glitches, and feedback loops become aesthetic materials, shaping a live landscape where error is not failure but composition.

Ultimately, No Signal (2025) is less a performance than a live circuitry of perception—where human gesture, machine instability, and technological memory entwine.


StillsNulla: Sapien09–24–1953
Software used: Touchdesigner, Madmapper, Ableton Live 12, Arduino IDE, Resolume Arena



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hardware connection
sound design
code
midi making



[002]Heretic2025Heretic is an experimental live opera experience, created in collaboration between musical and visual artists. Performed inside an inflatable dome, the work combines live piano, singing, and audio-reactive visuals to immerse the audience in a haunting narrative.

Set in a deep forest, the opera tells the story of Mara, a woman accused of witchcraft; the Justiciar, her persecutor; and Ember, the embodiment of fire. Their tense interplay unfolds within a space where light, voice, and sound converge.

The visuals—minimal, upward-moving, and responsive to the singers’ vocal registers—evoke the chaotic force of fire without overshadowing the performers. Each character is distinguished through shifting color palettes and textures, culminating in a fiery climax of red and yellow.

Heretic reflects on historical witch trials while pointing to the persistence of unjust accusations in the present. Within the dome’s enveloping environment, the work transforms persecution into an immersive act of resistance and remembrance.



StillsNulla: Sapien09–24–1953
Software used: Touchdesigner, Isadora, NDI, Dome Projection

Visual Artists:
Qiyun (Q) Gao, Jiawen Wang

Composers:
Josh Belperio,homas Blakeley

Vocalists:
Mayu Sierra Tayama
Emma Zanetti
Sadiyah Babatunde

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